Spårplaner från Mike Fisher...

Mike Fisher har gjort ett stort antal spårplaner för skala N som har det gemensamt att de har storleken 60 x 120 cm eller 2'x4'.
Jag publicerar dessa spårplaner på min sida då Mike Fisher ger följande generösa tillåtelse på sin webbplats:

"The overall theme is, "All original, all downloadable, all free." Everything on my site is my own creation, except for a couple of the graphics. Everything can be downloaded, and I don't charge a cent for any of it. The thrill of knowing that people -- not just friends and family, but total strangers -- like my creations enough to use them, is all I need in return. I like the idea of free stuff on the internet, and I'm doing my part to maintain the supply."

Kommentarerna är Mikes egna.
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1. The best trackplan I ever came up with. You get continuous action, the visual appeal of two levels, a branch line with interchange, and three decent-sized industries, all in 2x4' - such a deal! The crossings in front give the look of a major junction. I'm in the process of building this one; trains are running and some basic scenery is in place.

2. An unabashed double-track spaghetti bowl, but at least this one leaves room for the buildings. This could make an interesting city scene, especially with a two-sided scenic backdrop separating the yard from the industries.
3. The red turnouts change a simple oval into a twice-around for a long mainline run. A small yard and two big industries will keep a train busy.
4. This is the smallest out-and-back plan you're likely to find. It works by using the yard throat as part of the main line. The red track must be wired as a reversing section.
5. A point-to-point layout representing a short line. Trains will leave the central yard, drop off and pick up cars at the interchange at the bottom, and switch the industries en route. This could easily be made as a two-level pike.
6. This up-and-over dogbone plan yields the longest mainline run you'll find in a table this size, if you can live with a really tight fit around the edges of the table. I've built it using a 49x25" table, and it was close.
7. You can run a rural shortline with this plan. It looks like there's no runaround track, but the center cutoff track can be used to run around cars so you can switch all the spurs.
8. Care to model a shortline and its interchange with a mainline? On this layout, the mainline train comes out of its hidden track, swaps empties for loads at the interchange, and returns to staging. The shortline engine picks up the empties, takes them to the coal mine, and returns the empties to the interchange. The spartan engine facilities are also at the top of the mountain. Trains will have to be short - you can't have everything!
9. This busy layout represents a maintenance area that can handle any freight car:1. Interchange track2. Car clean-out track3. Car cleaning facility4. Cars awaiting cleaning or repair5. Car maintenance shop6. Rip track for light repairs7. "Dead" car storage8. Engine pocket9. Yard office Mike Fisher
10. A two-level point-to-point layout, great for a coal-mining or logging theme. Trains run down from the central yard to the interchange at the bottom, and back up again.
11. For the railroader who can't get enough grade crossings, I offer this plan. There are six of them here, and only two are the same angle! The double main line allows two trains to run at once, and with all the industries, this layout would be a challenge to switch.
12. On this layout, the inner branch line is actually longer than the main line. I'd elevate that branch about 1/2" for visual effect. Two good-sized industries and an interchange track will keep a train busy.
14. This busy city railroad could keep a switcher busy for hours. Here, the diverging routes from the interchange form a reversing loop, so with a little planning, you can switch the many spurs without any runaround moves.
15. This switching module is a condensation of Fox Lake, WI, a prototypical reverse loop. Industries include a lumber yard, a warehouse, an oil dealer, a large cannery, and a feed mill.The loop's tail could connect to a bigger layout, a fiddle yard, or staging tracks.
16. If you want a big industry in a small space, here's an idea-starter. I used the Walthers paper-mill complex, plus a couple of smaller industries. The plan also includes an interchange track on the right, a hidden staging track at the top, and room for some scenery.
18. A scenic divider breaks this double-track layout into two scenes. One is a surprizingly big yard with an engine house; the other serves some big industry made of DPM modules. The lone runaround track will make you plan your switching moves well in advance.
19. I doubt you'll ever see a true loads-in, empties-out plan in 2x4, but this one comes close. Loads go into the big industry (a coal-washing plant?) via the long curving spur, and out by the short spur; empties move the opposite direction. Two other industries add variety.
20. Here's a special-purpose trackplan for the modeler who loves his/her engines. An Atlas turntable and roundhouse, and a Walthers backshop, are the main attractions here. There's an ash dump track at upper right, a diesel fuel rack at lower left, and coal, sand, and water for steamers at center bottom.
21. If you like your industries, this layout may be what you need. The long interchange track at left feeds seven assorted industries, with room for at least 12 cars. If it weren't for the closed oval, this could be considered a switching layout.
22. This simple plan is for the mountain-scenery lover who doesn't have much room. The bottom portion of the layout features a tall trestle crossing a valley. If you don't already know how you'd handle such a scene, this plan isn't for you. The top is nothing but three staging tracks, and probably wouldn't need any scenery at all.




Sidan senast uppdaterad Juli 21, 2012